Merge pull request #2148 from owncloud/ent-client

Move branded mobile apps to their own separate manual
This commit is contained in:
Carla Schroder
2016-02-09 21:02:55 -08:00
160 changed files with 998 additions and 286 deletions

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========================================================
Building a Branded Desktop Sync Client (Enterprise Only)
========================================================

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@@ -9,141 +9,33 @@ ownBrander is an ownCloud build service that is exclusive to Enterprise
customers for creating branded Android and iOS ownCloud sync apps, and branded
ownCloud desktop sync clients. You build your apps with the
ownBrander app on your `Customer.owncloud.com
<https://customer.owncloud.com/owncloud/>`_ accounts, and within 24-48 hours
they are loaded into your account.
<https://customer.owncloud.com/owncloud/>`_ account, and within 24-48 hours
the completed, customized apps are loaded into your account. You must supply
your own artwork, and you'll find all the specifications and required elements
in ownBrander.
.. image:: ../images/ownbrander-1.png
Building a Branded iOS App
--------------------------
Building a Branded Desktop Sync Client
--------------------------------------
Building a branded iOS app requires your own artwork, and you must create a
P12 certificate and four provisioning profiles for digitally signing your
apps. Apple has strict and specific requirements, so it is a lengthy
process. See :doc:`../enterprise_ios_app/index` for a complete tutorial.
Run Branded and Un-branded Desktop Sync Clients
-----------------------------------------------
See :doc:`building_branded_desktop_client` for instructions on building your own
branded desktop sync client.
Your users may run both a branded and un-branded desktop sync client
side-by-side. Both clients run independently of each other, and do not share
account information or files.
Building an Android App or Desktop Sync Client
----------------------------------------------
Building a Branded iOS App
--------------------------
Building and distributing your branded iOS ownCloud app involves a large number
of interdependent steps. The process is detailed in the "Building a Branded iOS
App Manual" Follow these instructions exactly and in order, and you will have a
nice branded iOS app that you can distribute to your users.
Building an Android App
-----------------------
To build Android and Desktop sync apps you need to supply your own artwork,
and the ownBrander wizard details the required specifications.
See :doc:`` for instructions on building your own branded Android app.
.. image:: ../images/ownbrander-2.png
When you have completed the wizard, you will either get messages warning you
of any items that need to be corrected, or a success message:
.. image:: ../images/ownbrander-3.png
When your new app is built, which may take up to 48 hours, it will
appear in your personal folder on the Files page.
.. image:: ../images/ownbrander-4.png
Using the Wizard
----------------
You can play around with ownBrander and create some apps for testing and
learning. The Android and Desktop sync clients are the easiest to use for
testing, so we'll walk through creating an Android app. You need a just a few
images, and the wizard tells you their required dimensions. They must be the
exact specified dimensions, preferably in PNG format.
First, start on the Common tab and enter your application name and the URL to
your ownCloud server. For testing purposes these can be anything. These are
your global defaults, and you can change them when you create your apps. When
you create production apps, then you must use your real app name, and the URL
must point to your real ownCloud server.
.. image:: ../images/ownbrander-5.png
Next, go to the Android tab. This has three sections: **Required**,
**Suggested**, and **Advanced**. Start in the **Required** section with your
application name and server URL, which should be already entered from the
Common tab. You may change these, and optionally check **Server URL visible** to
allow users to change it.
.. image:: ../images/ownbrander-29.png
Now enter your Android package name. This is the unique name that identifies it
to Google Play. Then enter your account type; this identifies it on your users'
Android devices.
.. image:: ../images/ownbrander-6.png
Your next three options are **Show multiaccount or disconnect**, **Enable send
to other apps features**, and **Enable SAML**. When you enable **Show
multiaccount or disconnect**, your users can configure multiple ownCloud
accounts. When it is disabled they see only a disconnect button.
**Enable SAML** is for ownCloud servers that use SAML (Security Assertion Markup
Language) authentication.
**Enable send to other apps features** allows your users to open ownCloud files
with other Android apps, such as file managers and photo galleries.
Next, upload your images. The wizard tells you the exact size they must be, and
you can click the images on the right to see some example screenshots.
.. image:: ../images/ownbrander-7.png
You may enter a custom user agent, if you wish, and display a new account link
button to your users. You need this to enable multiaccounts.
.. image:: ../images/ownbrander-8.png
.. _sign_android_app:
Signing Android Client
----------------------
The next option is **Sign Android Client**. You can upload your signing
certificate in the wizard so that is signed during the build process, or you
can optionally sign your app after we build it. See
:doc:`publishing_android_app` to learn how to sign your app after it is built.
.. note:: Google Play Store requires that certificates have a validity period
ending after October 22, 2033. See
`<http://developer.android.com/intl/es/tools/publishing/app-signing.
html#considerations>`_.
**Root folder name** displays the root folder name on your user's devices.
**Help url** is for entering a link to your help page for the app.
**Activate "Recommend" option** displays a "recommend this app" option via
email.
Use **Activate the option feedback** to display an email address for user
feedback.
**Imprint URL** is for the about page on your Web site, or any page that has
information about your company.
Enter any custom download link in **URL to download the app**.
Finally, if you are creating a paid app then check the checkbox for **Paid
Users** and upload an icon.
.. image:: ../images/ownbrander-11.png
The **Suggested** and **Advanced** sections allow you to further customize your
branding with custom colors and images.
When you are finished click the **Generate Android App** button, and you will
either see a success message, or an error message telling you what you need to
fix. Note also that at the bottom of the wizard, the name and version of
your new app is displayed, for example **The version that it will be generated
is: oc-android-1.7.0_signed**. When all of your options are
entered correctly and you click the Generate
Android App button, it takes up to 48 hours for your app to appear in your
`Customer.owncloud.com <https://customer.owncloud.com/owncloud/>`_ account.
.. image:: ../images/ownbrander-12.png

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@@ -6,8 +6,9 @@ Creating Branded ownCloud Clients (ES only)
:maxdepth: 3
creating_branded_apps
custom_client_repos
building_branded_desktop_client
update_branded_desktop_clients
publishing_android_app
custom_client_repos
../enterprise_ios_app/index

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# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " pdf to make PDF files"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
clean:
-rm -rf $(BUILDDIR)/*
html: html-org
html-all: html-release html-org html-com
html-release:
$(SPHINXBUILD) -b html -D html_theme='owncloud_release' $(ALLSPHINXOPTS) $(BUILDDIR)/html/release
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html/release."
html-org:
$(SPHINXBUILD) -b html -D html_theme='owncloud_org' $(ALLSPHINXOPTS) $(BUILDDIR)/html/org
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html/org."
html-com:
$(SPHINXBUILD) -b html -D html_theme='owncloud_com' $(ALLSPHINXOPTS) $(BUILDDIR)/html/com
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html/com."
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/OwncloudDocumentation.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/OwncloudDocumentation.qhc"
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/OwncloudDocumentation"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/OwncloudDocumentation"
@echo "# devhelp"
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
pdf:
$(SPHINXBUILD) -b pdf $(ALLSPHINXOPTS) $(BUILDDIR)/pdf
@echo
@echo "build finished. the text files are in $(BUILDDIR)/pdf."
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "build finished. the text files are in $(BUILDDIR)/text."
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."

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=================================
Building Your App With ownBrander
=================================
Building an Android app requires just a few images, and the wizard tells you
their required dimensions. They must be the exact specified dimensions,
preferably in PNG format.
First, start on the Common tab and enter your application name and the URL to
your ownCloud server. For testing purposes these can be anything. These are
your global defaults, and you can change them when you create your apps. When
you create production apps, then you must use your real app name, and the URL
must point to your real ownCloud server.
.. image:: images/ownbrander-5.png
Next, go to the Android tab. This has three sections: **Required**,
**Suggested**, and **Advanced**. Start in the **Required** section with your
application name and server URL, which should be already entered from the
Common tab. You may change these, and optionally check **Server URL visible**
to
allow users to change it.
.. image:: images/ownbrander-29.png
Now enter your Android package name. This is the unique name that identifies it
to Google Play. Then enter your account type; this identifies it on your users'
Android devices.
.. image:: images/ownbrander-6.png
Your next three options are **Show multiaccount or disconnect**, **Enable send
to other apps features**, and **Enable SAML**. When you enable **Show
multiaccount or disconnect**, your users can configure multiple ownCloud
accounts. When it is disabled they see only a disconnect button.
**Enable SAML** is for ownCloud servers that use SAML (Security Assertion
Markup
Language) authentication.
**Enable send to other apps features** allows your users to open ownCloud files
with other Android apps, such as file managers and photo galleries.
Next, upload your images. The wizard tells you the exact size they must be, and
you can click the images on the right to see some example screenshots.
.. image:: images/ownbrander-7.png
You may enter a custom user agent, if you wish, and display a new account link
button to your users. You need this to enable multiaccounts.
.. image:: images/ownbrander-8.png
.. _sign_android_app:
Signing Android Client
----------------------
The next option is **Sign Android Client**. You can upload your signing
certificate in the wizard so that is signed during the build process, or you
can optionally sign your app after we build it. See
:doc:`publishing_android_app` to learn how to sign your app after it is built.
.. note:: Google Play Store requires that certificates have a validity period
ending after October 22, 2033. See
`<http://developer.android.com/intl/es/tools/publishing/app-signing.
html#considerations>`_.
**Root folder name** displays the root folder name on your user's devices.
**Help url** is for entering a link to your help page for the app.
**Activate "Recommend" option** displays a "recommend this app" option via
email.
Use **Activate the option feedback** to display an email address for user
feedback.
**Imprint URL** is for the about page on your Web site, or any page that has
information about your company.
Enter any custom download link in **URL to download the app**.
Finally, if you are creating a paid app then check the checkbox for **Paid
Users** and upload an icon.
.. image:: images/ownbrander-11.png
The **Suggested** and **Advanced** sections allow you to further customize your
branding with custom colors and images.
When you are finished click the **Generate Android App** button, and you will
either see a success message, or an error message telling you what you need to
fix. Note also that at the bottom of the wizard, the name and version of
your new app is displayed, for example **The version that it will be generated
is: oc-android-2.0.0_signed**. When all of your options are
entered correctly and you click the Generate
Android App button, it takes up to 48 hours for your app to appear in your
`Customer.owncloud.com <https://customer.owncloud.com/owncloud/>`_ account.
.. image:: images/ownbrander-12.png

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===============================================
Building Branded Android Apps (Enterprise only)
===============================================
.. toctree::
:maxdepth: 3
building_branded_android_client
publishing_android_app

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=======================================================
Distributing Your Branded Android App (Enterprise Only)
=======================================================
=====================================
Distributing Your Branded Android App
=====================================
Now that you have created your branded Android app with ownCloud's ownBuilder
service (:doc:`creating_branded_apps`) how do you distribute it to your users?
There are multiple ways: :ref:`email`, :ref:`publish_server`, or
service (:doc:`building_branded_android_client`) how do you distribute it to
your users? There are multiple ways: :ref:`email`, :ref:`publish_server`, or
:ref:`publish_google_play`. However you distribute it, the first step is to
digitally sign your new app. Signing your app verifies authorship and
authenticity.
@@ -12,10 +12,10 @@ authenticity.
When you create your branded Android app we supply you with two ``.apk`` files:
one for debugging and testing, and one for deployment, like these examples::
acmecloud_1.7.0-debug.apk
acmecloud_1.7.0-release-unsigned.apk
acmecloud_2.0.0-debug.apk
acmecloud_2.0.0-release-unsigned.apk
The second ``.apk`` file, ``acmecloud_1.7.0-release-unsigned.apk``, is the one
The second ``.apk`` file, ``acmecloud_2.0.0-release-unsigned.apk``, is the one
you will sign and distribute.
Digitally Signing Android Apps
@@ -75,12 +75,12 @@ computer and use it. Go to `Android Software Development Kit
<https://developer.android.com/sdk/index.html>`_ and click the
"Download Android Studio" button.
.. image:: ../images/android_custom_17.png
.. image:: images/android_custom_17.png
:scale: 75%
Download the appropriate **SDK Tools Only** package for your operating system.
.. image:: ../images/android_custom_18.png
.. image:: images/android_custom_18.png
:scale: 75%
Unpack it and change to the unpacked directory, which is ``android-sdk-linux``
@@ -204,22 +204,23 @@ Distribution via Email
You can download your branded Android app from your account on
`Customer.owncloud.com <https://customer.owncloud.com/owncloud>`_, and send it
as an email attachment to your users. (This is not the optimal way to distribute
as an email attachment to your users. (This is not the optimal way to
distribute
it as it is over 2 megabytes in size.) When they open your email on their
Android phone or tablet, they must first click the the download arrow (bottom
right of the screenshot) to download your app.
.. image:: ../images/android_custom_1.png
.. image:: images/android_custom_1.png
When the arrow changes to a green checkbox, it has been downloaded.
.. image:: ../images/android_custom_2.png
.. image:: images/android_custom_2.png
Now your user must click on the green checkbox, and this launches the app
installer, and all they have to do is follow the installation wizard to install
your branded app.
.. image:: ../images/android_custom_3.png
.. image:: images/android_custom_3.png
:scale: 75%
When the installation is complete, the `ownCloud Android App Manual
@@ -269,37 +270,37 @@ time-consuming task is creating all the required graphics. After registering,
you'll see the welcome screen for the Google Dev Console. Click **Publish an
Android app on Google Play**.
.. image:: ../images/android_custom_6.png
.. image:: images/android_custom_6.png
This opens the **Add New Application** screen. Click the **Prepare Store
Listing** button. (Note that as you navigate the various screens, you can click
the Save Draft button to preserve your changes.)
.. image:: ../images/android_custom_7.png
.. image:: images/android_custom_7.png
On the next screen, enter your product description.
.. image:: ../images/android_custom_8.png
.. image:: images/android_custom_8.png
:scale: 75%
Then you'll have to upload a batch of graphics in various sizes for the
**Graphic Assets** section, like these images for a smartphone and seven-inch
tablet. You are required to upload at least two images.
.. image:: ../images/android_custom_9.png
.. image:: images/android_custom_9.png
You must also upload a 512x512-pixel logo, and a 1024x500 banner.
.. image:: ../images/android_custom_10.png
.. image:: images/android_custom_10.png
Now choose the store categories for your app.
.. image:: ../images/android_custom_11.png
.. image:: images/android_custom_11.png
Then enter your contact information, which will be visible on your store
listing.
.. image:: ../images/android_custom_12.png
.. image:: images/android_custom_12.png
On the next line you may optionally link to your privacy policy. It is
recommended to have a privacy policy.
@@ -313,7 +314,7 @@ Android Wear, Android TV, and various Google marketing tie-ins, and many more.
For now let's make this a free app, so click the Free button and select the
countries you want to distribute it in.
.. image:: ../images/android_custom_13.png
.. image:: images/android_custom_13.png
:scale: 75%
Now you may upload your app.
@@ -322,53 +323,77 @@ Uploading to Google Play Store
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Now you can upload your app to your Google Play Store page. Go to the **APK**
page and click **Upload your first APK to Production**. You don't need a license
page and click **Upload your first APK to Production**. You don't need a
license
key for a free app.
.. image:: ../images/android_custom_14.png
.. image:: images/android_custom_14.png
:scale: 75%
Drag-and-drop, or browse to select your app.
.. image:: ../images/android_custom_15.png
.. image:: images/android_custom_15.png
A successful upload looks like this:
.. image:: ../images/android_custom_20.png
.. image:: images/android_custom_20.png
:scale: 75%
Your app is not yet published, but only uploaded to your account. There is one
more step to take before you can publish, and that is to go back to the
**Pricing & Distribution** page and fill out the **Consent** section.
.. image:: ../images/android_custom_21.png
.. image:: images/android_custom_21.png
:scale: 75%
Click the Save Draft button, and if you followed all the required steps you
should now see a **Publish App** button.
.. image:: ../images/android_custom_22.png
.. image:: images/android_custom_22.png
It will not be published immediately, but after review by Google, which usually
takes just a few hours.
.. image:: ../images/android_custom_23.png
.. image:: images/android_custom_23.png
After it has been published, your store listing is updated as PUBLISHED, and it
includes a link to your Play Store listing.
.. image:: ../images/android_custom_24.png
.. image:: images/android_custom_24.png
Now all you need to do is distribute the URL to your users, and they can
install it either from their Web browsers, or from their Google Play Store
apps. This is how it looks to your users.
.. image:: ../images/android_custom_25.png
.. image:: images/android_custom_25.png
See :doc:`custom_client_repos` to learn how to configure your ownCloud server
to use the link to your branded app instead of the ownCloud app, and see the
**Theming the First Run Wizard** section of :doc:`../operations/theming` to
learn how to create a custom icon for your branded app.
Customize Download Link
-----------------------
You may configure the URLs to your own download repositories for your ownCloud
desktop clients and mobile apps in :file:`config/config.php`. This example shows
the default download locations:
.. code-block:: php
<?php
"customclient_desktop" => "https://owncloud.org/sync-clients/",
"customclient_android" =>
"https://play.google.com/store/apps/details?id=com.owncloud.android",
"customclient_ios" =>
"https://itunes.apple.com/us/app/owncloud/id543672169?mt=8",
Simply replace the URLs with the links to your own preferred download repos.
You may test alternate URLs without editing :file:`config/config.php` by setting
a test URL as an environment variable::
export OCC_UPDATE_URL=https://test.example.com
When you're finished testing you can disable the environment variable::
unset OCC_UPDATE_URL
Publishing a Paid App in Google Play
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@@ -382,7 +407,7 @@ click the **Learn more** link under the Free/Paid button for a nice thorough
review of the process and tools. It requires verifying your business
information and bank account, and you should expect it to take 3-4 days.
.. image:: ../images/android_custom_26.png
.. image:: images/android_custom_26.png
When you're ready to set it up, click the **Set up a merchant account now**
link under the Free/Paid button.

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