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♻️ refactor: migrate AI Rules to Claude Code Skills system
Migrate all AI Rules from .cursor/rules/ to .agents/skills/ directory:
- Move 23 skills to .agents/skills/ (main directory)
- Update symlinks: .claude/skills, .cursor/skills, .codex/skills
- Create project-overview skill from project documentation
- Add references/ subdirectories for complex skills
- Remove LobeChat references from skill descriptions
- Delete obsolete .cursor/rules/ and .claude/commands/prompts/ directories
Skills structure enables better portability and maintainability across AI tools.
980 B
980 B
title, impact, impactDescription, tags
| title | impact | impactDescription | tags |
|---|---|---|---|
| Use Explicit Conditional Rendering | LOW | prevents rendering 0 or NaN | rendering, conditional, jsx, falsy-values |
Use Explicit Conditional Rendering
Use explicit ternary operators (? :) instead of && for conditional rendering when the condition can be 0, NaN, or other falsy values that render.
Incorrect (renders "0" when count is 0):
function Badge({ count }: { count: number }) {
return (
<div>
{count && <span className="badge">{count}</span>}
</div>
)
}
// When count = 0, renders: <div>0</div>
// When count = 5, renders: <div><span class="badge">5</span></div>
Correct (renders nothing when count is 0):
function Badge({ count }: { count: number }) {
return (
<div>
{count > 0 ? <span className="badge">{count}</span> : null}
</div>
)
}
// When count = 0, renders: <div></div>
// When count = 5, renders: <div><span class="badge">5</span></div>