Files
Oliver Dunk 5bf419b385 Reorganize directory structure (#825)
* Remove docs folder.

This was a redirect from a GitHub pages site that does not appear
to be in use.

* Rename api folder to api-samples.

* Move examples to functional-samples folder.

* Move cookbook sample to functional-samples.

* Move tutorials to functional-samples folder.

* Move mv2 and apps folders to _archive.

* Rename tools folder to .repo.

* Move reference folder to functional-samples.

* Update README.

Update README with new relative links for reorg.

* Update README.md

Co-authored-by: amysteamdev <37001393+AmySteam@users.noreply.github.com>

---------

Co-authored-by: amysteamdev <37001393+AmySteam@users.noreply.github.com>
2023-02-03 10:58:04 -06:00

274 lines
7.6 KiB
JavaScript

Clock = function(id, offset) {
this.config = {
container: {height: 240, width: 240},
face: {color: '#424240', alpha: 1, radius: 120},
hourHand: {color: '#4d90fe', alpha: 1, length: 70, width: 4},
minuteHand: {color: '#4d90fe', alpha: 1, length: 90, width: 4},
unit: {
major: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 6},
mid: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 4},
minor: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 2}
}
};
this.tickId;
this.offset = offset;
this.id = id;
}
//Method to initialize the clock
Clock.prototype.create = function(ctx) {
if (ctx) {
this.context = ctx;
}
else {
this.canvas = $('.world .' + this.id + ' .clock')[0];
this.canvas.height = this.config.container.height;
this.canvas.width = this.config.container.width;
this.context = this.canvas.getContext("2d");
}
this.startTick();
}
//Methods to draw the clock
Clock.prototype.drawClock = function (hour, minute, second) {
this.context.clearRect(0, 0, this.config.container.width, this.config.container.height);
this.drawface();
this.drawUnits();
this.innerShadow();
this.drawText(hour, minute, second);
this.drawHands(hour, minute, second);
}
//Method to draw the clocks face
Clock.prototype.drawface = function () {
this.context.save();
this.context.shadowOffsetX = 0;
this.context.shadowOffsetY = 1;
this.context.shadowBlur = 1;
this.context.shadowColor = "rgba(255, 255, 255, 1)";
this.context.beginPath();
this.context.arc(this.config.container.width/2, this.config.container.height/2, this.config.face.radius, 0, Math.PI*2, false);
this.context.closePath();
this.context.fillStyle = this.config.face.color;
this.context.fill();
this.context.restore();
}
//Method to draw an inner shadow on the clock face
Clock.prototype.innerShadow = function() {
this.context.save();
this.context.strokeStyle = "rgba(0, 0, 0, 0.3)";
this.context.shadowOffsetX = 0;
this.context.shadowOffsetY = 1;
this.context.shadowBlur = 1;
this.context.shadowColor = "rgba(0, 0, 0, 0.3)";
this.context.beginPath();
this.context.arc(this.config.container.width/2, this.config.container.height/2, this.config.face.radius, Math.PI, 0);
this.context.stroke();
this.context.restore();
}
//Method to draw the hands
Clock.prototype.drawHands = function(hour, minute, second) {
this.context.save();
this.context.translate(this.config.container.width/2, this.config.container.height/2);
this.context.rotate(Math.PI * (2.0 * (((hour%12)*5 + minute/12.0)/60) - 0.5));
this.context.globalAlpha = this.config.hourHand.alpha;
this.context.strokeStyle = this.config.hourHand.color;
this.context.lineWidth = this.config.hourHand.width;
this.context.lineCap = "round";
this.context.shadowOffsetX = 0;
this.context.shadowOffsetY = 4;
this.context.shadowBlur = 2;
this.context.shadowColor = "rgba(0, 0, 0, 0.2)";
this.context.beginPath();
this.context.moveTo(-8, 0);
this.context.lineTo(this.config.hourHand.length - 5, 0);
this.context.closePath();
this.context.stroke();
this.context.restore();
this.context.save();
this.context.translate(this.config.container.width/2,this.config.container.height/2);
this.context.rotate(Math.PI * (2.0 * ((minute + (second/60.0))/60) - 0.5));
this.context.globalAlpha = this.config.minuteHand.alpha;
this.context.strokeStyle = this.config.minuteHand.color;
this.context.lineWidth = this.config.minuteHand.width;
this.context.lineCap = "round";
this.context.shadowOffsetX = 0;
this.context.shadowOffsetY = 4;
this.context.shadowBlur = 2;
this.context.shadowColor = "rgba(0, 0, 0, 0.2)";
this.context.beginPath();
this.context.moveTo(-8, 0);
this.context.lineTo(this.config.minuteHand.length - 5, 0);
this.context.closePath();
this.context.stroke();
this.context.restore();
this.context.save();
this.context.beginPath();
this.context.arc(this.config.container.width/2, this.config.container.height/2, 4, 0, Math.PI*2, false);
this.context.closePath();
this.context.fillStyle = this.config.minuteHand.color;
this.context.fill();
this.context.restore();
this.context.save();
this.context.beginPath();
this.context.arc(this.config.container.width/2, this.config.container.height/2, 1, 0, Math.PI*2, false);
this.context.closePath();
this.context.fillStyle = this.config.unit.major.color;
this.context.fill();
this.context.restore();
}
//Method to draw the number
Clock.prototype.drawText = function(hour, minute, second) {
for (var i = 0; i < 12; i++) {
this.context.save();
this.context.translate(this.config.container.width/2, this.config.container.height/2);
this.context.rotate(Math.PI * (2.0 * (i/12) - 0.5));
this.context.translate(this.config.face.radius - 24, 0);
this.context.rotate((Math.PI * (2.0 * (i/12) - 0.5) * -1));
var alpha = this.config.unit.major.alpha;
if (i === 0) j = 11;
else j = i - 1;
var textValue = '';
if ((hour % 12) === i) {
alpha += (1-this.config.unit.major.alpha);
if (i === 0) textValue = 12;
else textValue = i;
}
this.context.globalAlpha = alpha;
this.context.fillStyle = this.config.unit.major.color;
this.context.shadowOffsetX = 1;
this.context.shadowOffsetY = 1;
this.context.shadowColor = "rgba(0, 0, 0, 0.8)";
this.context.font = "500 13px 'Open Sans'";
this.context.textBaseline = 'middle';
this.context.textAlign = "center";
this.context.fillText(textValue, 0, 0);
this.context.restore();
}
}
//Method to draw the units
Clock.prototype.drawUnits = function() {
for (var i = 0; i < 60; i++) {
this.context.save();
this.context.translate(this.config.container.width/2, this.config.container.height/2);
this.context.rotate(Math.PI * (2.0 * (i/60) - 0.5));
this.context.globalAlpha = this.config.unit.major.alpha;
this.context.strokeStyle = this.config.unit.major.color;
if (i % 5 === 0) {
if (i % 15 === 0) {
this.context.lineWidth = this.config.unit.major.width;
var length = this.config.unit.major.length;
}
else {
this.context.lineWidth = this.config.unit.mid.width;
var length = this.config.unit.mid.length;
}
}
else {
this.context.lineWidth = this.config.unit.minor.width;
var length = this.config.unit.minor.length;
}
this.context.beginPath();
this.context.moveTo(this.config.face.radius - length, 0);
this.context.lineTo(this.config.face.radius, 0);
this.context.closePath();
this.context.stroke();
this.context.restore();
}
}
Clock.prototype.displayTime = function(hours, minutes, displayDay) {
var day = ' &bull; Today';
var noon = ' AM';
if (minutes < 0) {
minutes += 60;
hours -= 1;
} else if (minutes > 59) {
minutes -= 60;
hours += 1;
}
if (minutes < 10) minutes = '0' + minutes;
if (hours < 0) {
day = ' &bull; Yesterday';
hours += 24;
} else if (hours >= 24) {
day = ' &bull; Tomorrow';
hours -= 24;
}
if (hours >= 12) noon = ' PM';
if (hours > 12) hours -= 12;
if (hours == 0) hours = 12;
var time = hours + ':' + minutes + noon;
$('.' + this.id + ' .time').html(time);
if (displayDay) $('.' + this.id + ' .day').html(day);
}
//Method to fire each second and redraw the clock
Clock.prototype.tick = function() {
var str_offset = (this.offset + '').split('.');
var hours_offset = parseInt(str_offset[0]);
var minutes_offset = 0;
if (str_offset.length > 1) minutes_offset = parseInt(str_offset[1]);
var now = new Date();
var hours = now.getHours() + hours_offset;
var minutes = now.getMinutes() + minutes_offset;
var seconds = now.getSeconds();
this.drawClock(hours, minutes, seconds);
this.displayTime(hours, minutes, true);
}
Clock.prototype.startTick = function() {
var inst = this;
this.tickId = setInterval(function() { inst.tick(); }, 1000);
}
Clock.prototype.stopTick = function() {
clearInterval(tickId);
}