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* Remove docs folder. This was a redirect from a GitHub pages site that does not appear to be in use. * Rename api folder to api-samples. * Move examples to functional-samples folder. * Move cookbook sample to functional-samples. * Move tutorials to functional-samples folder. * Move mv2 and apps folders to _archive. * Rename tools folder to .repo. * Move reference folder to functional-samples. * Update README. Update README with new relative links for reorg. * Update README.md Co-authored-by: amysteamdev <37001393+AmySteam@users.noreply.github.com> --------- Co-authored-by: amysteamdev <37001393+AmySteam@users.noreply.github.com>
274 lines
7.6 KiB
JavaScript
274 lines
7.6 KiB
JavaScript
Clock = function(id, offset) {
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this.config = {
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container: {height: 240, width: 240},
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face: {color: '#424240', alpha: 1, radius: 120},
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hourHand: {color: '#4d90fe', alpha: 1, length: 70, width: 4},
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minuteHand: {color: '#4d90fe', alpha: 1, length: 90, width: 4},
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unit: {
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major: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 6},
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mid: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 4},
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minor: {color: '#f5f5f5', alpha: 0.4, length: 8, width: 2}
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}
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};
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this.tickId;
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this.offset = offset;
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this.id = id;
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}
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//Method to initialize the clock
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Clock.prototype.create = function(ctx) {
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if (ctx) {
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this.context = ctx;
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}
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else {
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this.canvas = $('.world .' + this.id + ' .clock')[0];
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this.canvas.height = this.config.container.height;
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this.canvas.width = this.config.container.width;
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this.context = this.canvas.getContext("2d");
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}
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this.startTick();
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}
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//Methods to draw the clock
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Clock.prototype.drawClock = function (hour, minute, second) {
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this.context.clearRect(0, 0, this.config.container.width, this.config.container.height);
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this.drawface();
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this.drawUnits();
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this.innerShadow();
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this.drawText(hour, minute, second);
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this.drawHands(hour, minute, second);
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}
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//Method to draw the clocks face
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Clock.prototype.drawface = function () {
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this.context.save();
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this.context.shadowOffsetX = 0;
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this.context.shadowOffsetY = 1;
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this.context.shadowBlur = 1;
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this.context.shadowColor = "rgba(255, 255, 255, 1)";
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this.context.beginPath();
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this.context.arc(this.config.container.width/2, this.config.container.height/2, this.config.face.radius, 0, Math.PI*2, false);
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this.context.closePath();
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this.context.fillStyle = this.config.face.color;
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this.context.fill();
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this.context.restore();
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}
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//Method to draw an inner shadow on the clock face
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Clock.prototype.innerShadow = function() {
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this.context.save();
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this.context.strokeStyle = "rgba(0, 0, 0, 0.3)";
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this.context.shadowOffsetX = 0;
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this.context.shadowOffsetY = 1;
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this.context.shadowBlur = 1;
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this.context.shadowColor = "rgba(0, 0, 0, 0.3)";
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this.context.beginPath();
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this.context.arc(this.config.container.width/2, this.config.container.height/2, this.config.face.radius, Math.PI, 0);
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this.context.stroke();
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this.context.restore();
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}
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//Method to draw the hands
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Clock.prototype.drawHands = function(hour, minute, second) {
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this.context.save();
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this.context.translate(this.config.container.width/2, this.config.container.height/2);
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this.context.rotate(Math.PI * (2.0 * (((hour%12)*5 + minute/12.0)/60) - 0.5));
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this.context.globalAlpha = this.config.hourHand.alpha;
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this.context.strokeStyle = this.config.hourHand.color;
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this.context.lineWidth = this.config.hourHand.width;
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this.context.lineCap = "round";
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this.context.shadowOffsetX = 0;
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this.context.shadowOffsetY = 4;
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this.context.shadowBlur = 2;
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this.context.shadowColor = "rgba(0, 0, 0, 0.2)";
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this.context.beginPath();
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this.context.moveTo(-8, 0);
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this.context.lineTo(this.config.hourHand.length - 5, 0);
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this.context.closePath();
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this.context.stroke();
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this.context.restore();
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this.context.save();
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this.context.translate(this.config.container.width/2,this.config.container.height/2);
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this.context.rotate(Math.PI * (2.0 * ((minute + (second/60.0))/60) - 0.5));
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this.context.globalAlpha = this.config.minuteHand.alpha;
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this.context.strokeStyle = this.config.minuteHand.color;
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this.context.lineWidth = this.config.minuteHand.width;
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this.context.lineCap = "round";
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this.context.shadowOffsetX = 0;
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this.context.shadowOffsetY = 4;
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this.context.shadowBlur = 2;
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this.context.shadowColor = "rgba(0, 0, 0, 0.2)";
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this.context.beginPath();
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this.context.moveTo(-8, 0);
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this.context.lineTo(this.config.minuteHand.length - 5, 0);
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this.context.closePath();
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this.context.stroke();
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this.context.restore();
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this.context.save();
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this.context.beginPath();
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this.context.arc(this.config.container.width/2, this.config.container.height/2, 4, 0, Math.PI*2, false);
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this.context.closePath();
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this.context.fillStyle = this.config.minuteHand.color;
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this.context.fill();
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this.context.restore();
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this.context.save();
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this.context.beginPath();
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this.context.arc(this.config.container.width/2, this.config.container.height/2, 1, 0, Math.PI*2, false);
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this.context.closePath();
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this.context.fillStyle = this.config.unit.major.color;
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this.context.fill();
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this.context.restore();
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}
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//Method to draw the number
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Clock.prototype.drawText = function(hour, minute, second) {
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for (var i = 0; i < 12; i++) {
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this.context.save();
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this.context.translate(this.config.container.width/2, this.config.container.height/2);
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this.context.rotate(Math.PI * (2.0 * (i/12) - 0.5));
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this.context.translate(this.config.face.radius - 24, 0);
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this.context.rotate((Math.PI * (2.0 * (i/12) - 0.5) * -1));
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var alpha = this.config.unit.major.alpha;
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if (i === 0) j = 11;
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else j = i - 1;
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var textValue = '';
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if ((hour % 12) === i) {
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alpha += (1-this.config.unit.major.alpha);
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if (i === 0) textValue = 12;
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else textValue = i;
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}
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this.context.globalAlpha = alpha;
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this.context.fillStyle = this.config.unit.major.color;
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this.context.shadowOffsetX = 1;
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this.context.shadowOffsetY = 1;
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this.context.shadowColor = "rgba(0, 0, 0, 0.8)";
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this.context.font = "500 13px 'Open Sans'";
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this.context.textBaseline = 'middle';
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this.context.textAlign = "center";
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this.context.fillText(textValue, 0, 0);
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this.context.restore();
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}
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}
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//Method to draw the units
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Clock.prototype.drawUnits = function() {
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for (var i = 0; i < 60; i++) {
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this.context.save();
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this.context.translate(this.config.container.width/2, this.config.container.height/2);
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this.context.rotate(Math.PI * (2.0 * (i/60) - 0.5));
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this.context.globalAlpha = this.config.unit.major.alpha;
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this.context.strokeStyle = this.config.unit.major.color;
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if (i % 5 === 0) {
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if (i % 15 === 0) {
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this.context.lineWidth = this.config.unit.major.width;
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var length = this.config.unit.major.length;
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}
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else {
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this.context.lineWidth = this.config.unit.mid.width;
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var length = this.config.unit.mid.length;
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}
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}
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else {
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this.context.lineWidth = this.config.unit.minor.width;
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var length = this.config.unit.minor.length;
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}
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this.context.beginPath();
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this.context.moveTo(this.config.face.radius - length, 0);
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this.context.lineTo(this.config.face.radius, 0);
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this.context.closePath();
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this.context.stroke();
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this.context.restore();
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}
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}
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Clock.prototype.displayTime = function(hours, minutes, displayDay) {
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var day = ' • Today';
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var noon = ' AM';
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if (minutes < 0) {
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minutes += 60;
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hours -= 1;
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} else if (minutes > 59) {
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minutes -= 60;
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hours += 1;
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}
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if (minutes < 10) minutes = '0' + minutes;
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if (hours < 0) {
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day = ' • Yesterday';
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hours += 24;
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} else if (hours >= 24) {
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day = ' • Tomorrow';
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hours -= 24;
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}
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if (hours >= 12) noon = ' PM';
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if (hours > 12) hours -= 12;
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if (hours == 0) hours = 12;
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var time = hours + ':' + minutes + noon;
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$('.' + this.id + ' .time').html(time);
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if (displayDay) $('.' + this.id + ' .day').html(day);
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}
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//Method to fire each second and redraw the clock
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Clock.prototype.tick = function() {
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var str_offset = (this.offset + '').split('.');
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var hours_offset = parseInt(str_offset[0]);
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var minutes_offset = 0;
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if (str_offset.length > 1) minutes_offset = parseInt(str_offset[1]);
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var now = new Date();
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var hours = now.getHours() + hours_offset;
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var minutes = now.getMinutes() + minutes_offset;
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var seconds = now.getSeconds();
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this.drawClock(hours, minutes, seconds);
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this.displayTime(hours, minutes, true);
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}
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Clock.prototype.startTick = function() {
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var inst = this;
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this.tickId = setInterval(function() { inst.tick(); }, 1000);
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}
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Clock.prototype.stopTick = function() {
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clearInterval(tickId);
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}
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